Golden Points: gamification in the classroom
Keywords:
motivation, gamification, meaningful learning, didactics, educational modelAbstract
Due to the changes in the educational model proposed by the Mexican Ministry of Public Education, the aim is to improve meaningful learning in students, with an approach based on increased interest and participation. This document describes the Golden Points didactic strategy that uses gamification, a technique that is currently being studied in order to increase motivation and the use of educational content by students in virtual and face-to-face classrooms.
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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Revista Digital Universitaria es editada por la Universidad Nacional Autónoma de México se distribuye bajo una Licencia Creative Commons Atribución-NoComercial 4.0 Internacional. Basada en una obra en http://revista.unam.mx/.